Stabbydog

Jan. 3rd, 2022 11:27 pm
plonq: (Meow)
The name of this character is Stabbydog. She's currently the only character that I am playing on Alliance side in World of Warcraft. After 3 days of grinding, I got her to max level this evening and got her into some gear that doesn't entirely suck. I also took her to the barber/transmogrifier and fixed her up so as not to look like a total dork.

While I was always jealous that the Alliance got these characters while the Horde got goblins, I was somewhat mollified when the Horde got the Vulpera (a race of playable dessert foxes) who are friggin' adorable.

Also, the Worgen looked a bit goofy, with their mouths pulled back in a permanent snarl. They cleaned up their models an expansion or so back, and now they are reasonably pretty.
Worgen

I will likely never not prefer to play Horde over Alliance - everyone I know in the game is on the Horde side, and I kinda prefer the aesthetic of the Horde. That said, if they ever update the model in a future patch/expansion to give the Worgen tails then my resolve might waver a bit.
plonq: (Meow)
I don't think many people are going to look back on Battle For Azeroth and include it in the list of better expansions. The art team and quest design teams did a marvellous job, and it had some memorable NPCs along the way (Jani, for one). The story was lame, with an unsatisfactory ending that felt rushed (because I'm pretty sure that it was - it's no secret that they skipped a content patch once it became clear this expansion was a dud).

The worst of it, though, was that this expansion felt like it had the most rigorous grind of any when it came to factions and resources. When I say "rigorous" I mean that it was an endless slog. There were time-gated resource grinds you needed to endure in order to make basic, non-optional gear functional. It led to weird quirks where an upgrade in item level was effectively a downgrade if you did not have enough resources farmed in order to unlock its advanced features.

You had to grind out upgrades for your gear later on, but those upgrades were curses that had stacking, negative side-effects. So you also had to grind out resistance that corruption just so you could use those upgrades.

- You had to grind out Azerite power for your next in order to unlock Azerite-powered features in your head, shoulders and chest armour.
- Each new tier of gear unlocked new powers that required more grinding to unlock.
- They added plug-ins for your neck that gave important abilities. You had to grind out those plug-ins, and also grind out more Azerite power in order to unlock the sockets for them in your neck.
- You also had to grind out reputations with new factions in order to get some of the best neck upgrades (get to Revered/Exalted with these gated rep grinds...)
- Later, you had to grind out a long quest chain to unlock a new cloak that was required for the final raid tier.
- Then you had to grind up the levels of that cloak by running scenarios. But you needed a single-use key to run those scenarios. Guess what you needed for the key? You had to grind out 10,000 tokens from gated quests for each key.
- You had to grind out resources that let you buy abilities usable only within in the scenarios, but they were effectively mandatory in order to complete the later stages needed for the cloak upgrades.
- You had to grind out gear with good corruptions on it, then later you could buy the corruptions but you had to grind out the currency to buy those.
- ... and, of course, you had to buy up the corruption-resistance of your cloak in order to counteract corruptions.

It. Never. Ended.
It was not fun.
It was not engaging.

Anyway, every time you reached the end of one slog, the next patch dropped and a new grind began.

I don't see that changing much in the next expansion, but hopefully the story and other parts of the system make up for that. They pruned away way too many character abilities in this expansion, and they are giving most of them back again for the next one. It's nice to see Blizzard learning from at least a few of their mistakes.

A couple of the things I have loved in this expansion are some of the visual aesthetics and the new races. I love the snakes, and I'm a bit sad that they were not a playable race. On the other hand, I am ecstatic that the foxes were made a playable race, and as a result, all four of my main characters are furry now (two foxes, a tauren and a panda).

I flew to the top of the main Horde hub today and snapped a picture of my priest (my main character in the game) staring thoughtfully off into the distance. It almost has the feel of an oil painting to it. For all of its faults, this game has been very visually pleasing to play.
My holy priest looking thoughtful

I mean ... she's got little angle wings. Isn't she almost freakishly adorable? (Don't say "yes" or she may smite you.)
My holy priest casting a heal and sprouting wings

I have mixed feelings about moving on to the next expansion. One the one hand, it can't help but be better than this one overall. On the other hand, it's going to feel like tossing out an old pair of shoes that you had finally broken in. Sure, the heels still rub and give you blisters, and they still kinda pinch your toes, but you've gotten used to the pain now, and you've grown accustomed to the bad fit.

Progression

Dec. 9th, 2012 09:27 am
plonq: (Wolfish Mood)
Our guild has decided to get serious about the current raiding content (or as serious as a guild this casual is wont to get) and has assembled a "progression" raiding team that runs on Friday and Saturday nights.

Since we have no social life to speak of, we have been running with the Friday night group, but we were reluctant to sign up with the progression group for a couple of reasons. First, we don't want to commit to raiding on the two nights of the week when we have the best odds of actually getting out and socializing with real, physical people. Secondly, we were both afraid that the progression group was likely to include three of the people from the regular Friday runs.

Specifically, there is a hunter, druid and mage who are the antithesis of progression. The hunter works a late shift, and she often has trouble staying awake during the raids, let alone actually responding to the mechanics and moving out of things. The druid is one of those people who you cannot help but like when you meet her, but she is inattentive as a tank. I daresay she is probably responsible for the majority of our wipes when she is tanking. Finally there is the mage. She puts out really good numbers, but that's because she plays her mage like a turret. She stands in stuff, ignoring instructions and a lot of fight mechanics because she tunnels on her dps.

Take those three out and we have a pretty solid raiding group.

Anyway, they cajoled us into running with the newly formed progression group this weekend and it went pretty well. The hunter did not sign up for the progression group, and the druid brought her boomkin/tree instead of her tank (yes, she has a lot of alts). She is still a bit inattentive at times, but the game is a lot more forgiving if you are slightly inattentive as dps then as a tank. As for the mage, it seems like it was the one fight that was giving her a lot of trouble (because it requires a lot of spontaneous reaction and movement rather than the more scripted stuff from the next two fights).

We had fun this weekend and managed to down the first three bosses. I would give this progression group a decent chance of actually progressing. We still don't want to commit to two days of raiding, but we have let them know that we are both free to fill spots if they are short a body now and again. Failing that, I think this group has poached a couple of people from the regular Thursday group, so maybe we can make that our regular raiding night.
plonq: (Warcraftian Mood)
Although these pictures are not large, I have decided to put them behind cut tags anyway out of consideration to those who could not care less about WoW.

One of the things that they added to the game in the 2.3 patch was the Azure Whelpling as a non-combat pet. (To those who are not familiar with the finer points of the game, a non-combat pet is something that you get for reasons of vanity. They are little critter that follow you around in the game, and in the case of some of the rarer pets, they will do stuff when they get bored; sing, dance, fall asleep, run around in a berserk frenzy, etc. Their sole function in the game is to add atmosphere.) Anyway, after three days (and after killing ~1500 dragonkin up in Azshara) I finally managed to land two of these. I gave one to [livejournal.com profile] atara and kept the other for myself.

Isn't he cute? )
I have this hair-brained plan to collect all four colours of dragon pets (reg, green, black and blue) but I don't know if my sanity would survive the ordeal. They are pretty rare drops.

Engineering is one of those professions that I would never have taken in the game if I had known more about it at the start. It is difficult and expensive to level up, and it produces almost nothing that one can sell in the game to recoup expenses (there is only so much market for fancy gun scopes). In patch 2.1 they finally gave us some decent recipes for all of the armour types (the engineering headpiece is one of the better ones in the game). In patch 2.3 they finally gave us some toys that made it all worthwhile. Almost since the game came out, engineers have been saying, "We should be able to build our own mounts."

Now we can! )
The strange, gold colouring is caused by a de-buff that got put on me when I got caught in a transporter malfunction. In a nod to Star Trek, amongst the malfunctions is one that splits you into your "good" or "evil" half. In this case only my good half made it through. If it had been my evil half, I'd have had a reddish hue. The de-buff also makes you slightly taller. In this case the effect lasts for two hours (or only three minutes when it turns you into a chicken - thank goodness).

Last night

Apr. 26th, 2007 11:25 am
plonq: (Busy Mood)
I may as well post an update here while I wait for a massive data transfer to come across from the mainframe.

We ran Arcatraz on the weekend and even though we managed to clear through the end, it went badly. We wiped and wiped again. There were a variety of reasons for that (pulling aggro off the tank, bad class balance, pulling before the priest had mana -- the usual), but even with all of that, a couple of the wipes were because I just couldn't heal through some of the damage spikes landing on the warrior. I was blaming myself for that last part. Obviously I was going to have to revisit my talent balance, gear and mechanics if I planned to play with the big boys.

Around the time we were just wrapping up the painful adventure, the warrior let slip that he was not actually a protection warrior. Really? Gosh, that would have helped, like, only a huge amount. I don't know if he was arms or fury, but in either case he went with the talent balance he chose because playing a protection warrior limits your utility outside of a raid, and it just isn't much fun. For most of the time I've played this character I have been sacrificing fun for effectiveness, only to discover that others no longer seem to share that philosophy.

The next day I specced back to Shadow, and I'm having fun again. [livejournal.com profile] atara helped me get exalted with the Mag'har faction last night and I promptly bought myself one of those space goats for a mount! Huzzah!

Bleat!

(Except that mine doesn't have the silly head-armour.)

April 2024

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