plonq: (Meow)
I don't think many people are going to look back on Battle For Azeroth and include it in the list of better expansions. The art team and quest design teams did a marvellous job, and it had some memorable NPCs along the way (Jani, for one). The story was lame, with an unsatisfactory ending that felt rushed (because I'm pretty sure that it was - it's no secret that they skipped a content patch once it became clear this expansion was a dud).

The worst of it, though, was that this expansion felt like it had the most rigorous grind of any when it came to factions and resources. When I say "rigorous" I mean that it was an endless slog. There were time-gated resource grinds you needed to endure in order to make basic, non-optional gear functional. It led to weird quirks where an upgrade in item level was effectively a downgrade if you did not have enough resources farmed in order to unlock its advanced features.

You had to grind out upgrades for your gear later on, but those upgrades were curses that had stacking, negative side-effects. So you also had to grind out resistance that corruption just so you could use those upgrades.

- You had to grind out Azerite power for your next in order to unlock Azerite-powered features in your head, shoulders and chest armour.
- Each new tier of gear unlocked new powers that required more grinding to unlock.
- They added plug-ins for your neck that gave important abilities. You had to grind out those plug-ins, and also grind out more Azerite power in order to unlock the sockets for them in your neck.
- You also had to grind out reputations with new factions in order to get some of the best neck upgrades (get to Revered/Exalted with these gated rep grinds...)
- Later, you had to grind out a long quest chain to unlock a new cloak that was required for the final raid tier.
- Then you had to grind up the levels of that cloak by running scenarios. But you needed a single-use key to run those scenarios. Guess what you needed for the key? You had to grind out 10,000 tokens from gated quests for each key.
- You had to grind out resources that let you buy abilities usable only within in the scenarios, but they were effectively mandatory in order to complete the later stages needed for the cloak upgrades.
- You had to grind out gear with good corruptions on it, then later you could buy the corruptions but you had to grind out the currency to buy those.
- ... and, of course, you had to buy up the corruption-resistance of your cloak in order to counteract corruptions.

It. Never. Ended.
It was not fun.
It was not engaging.

Anyway, every time you reached the end of one slog, the next patch dropped and a new grind began.

I don't see that changing much in the next expansion, but hopefully the story and other parts of the system make up for that. They pruned away way too many character abilities in this expansion, and they are giving most of them back again for the next one. It's nice to see Blizzard learning from at least a few of their mistakes.

A couple of the things I have loved in this expansion are some of the visual aesthetics and the new races. I love the snakes, and I'm a bit sad that they were not a playable race. On the other hand, I am ecstatic that the foxes were made a playable race, and as a result, all four of my main characters are furry now (two foxes, a tauren and a panda).

I flew to the top of the main Horde hub today and snapped a picture of my priest (my main character in the game) staring thoughtfully off into the distance. It almost has the feel of an oil painting to it. For all of its faults, this game has been very visually pleasing to play.
My holy priest looking thoughtful

I mean ... she's got little angle wings. Isn't she almost freakishly adorable? (Don't say "yes" or she may smite you.)
My holy priest casting a heal and sprouting wings

I have mixed feelings about moving on to the next expansion. One the one hand, it can't help but be better than this one overall. On the other hand, it's going to feel like tossing out an old pair of shoes that you had finally broken in. Sure, the heels still rub and give you blisters, and they still kinda pinch your toes, but you've gotten used to the pain now, and you've grown accustomed to the bad fit.
plonq: (Omgwtf)
This iLev 610 gear has been dropping from my garrison caches for months, and I have been routinely selling it to try and crack the quarter-million gold mark. A few weeks ago I got the head piece in one of the cache boxes, and as a lark I tried it on before I sold it. To the helm's defence, it did not match any of the rest of my gear, so it was - for lack of a better description - butt ugly.

I sold it to one of my garrison vendors, but its hideous after-image gnawed at the back of my brain until I went and bought it back again. I began to wonder if the rest of the set was as unattractive as the helm, and my plan for an anti-transmogrification set was born.

Over the past few weeks I have been hoarding every piece of the Communal set that dropped in my garrison until the shoulders finally arrived this evening.

I ran off to the nearest transmogrifier and gleefully filled every slot with this woeful set...

...and in my opinion, the result is actually rather pleasing, and not at all what I had been expecting. The armour actually looks serene and priestly - very much the look that one might expect on a healer.
A joke gone wrong
I took her back to her roots and copped a picture of her in the Undercity, just because that seemed appropriate.
plonq: (Warcraftian Mood)
Sorry for posting two Warcraft posts in one day, but I wanted to end things on a more positive note.

I got an unexpected damage buff when I turned in a quest this evening. Later, since I had to grind for Motes of Life anyway (for an engineering device I was building), I decided to burn a couple of cool-downs to see what kind of damage output I could achieve. Holy priests like the one I play are not renown for their damage output, but I'm pretty happy with the DPS I was putting out.
Holy damage does too scale well! )

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