(no subject)
Dec. 12th, 2005 07:37 amI finally got to experience a dungeon instance in WoW this weekend. I have been through instances before, but in every case I've either had a high-level character or two carving the way for me, or I've been the high-level person dragging somebody else through the instance. Being in a situation where your whole party can be wiped by a miscue (we were) puts a completely different face on dungeon questing.
What also made it fun was that I was along as the party's healer. A good healer is like gold on a dungeon crawl, and it was neat watching the party form a protective phalanx around me every time the action got a bit heavy - and since I was at the bottom end of the level grade for this dungeon, I needed a little extra protection. In truth we all could have used a little more protection - we wiped once, and I had to resurrect the whole party on three other occasions. It didn't help that most of the party were comprised of squishy cloth-wearing spell-casters (2 warlocks, a mage and a priest - though we managed to track down a tank a bit later on, and he definitely helped).
What I found really interesting in the adventure was how the going became easier for us as the dungeon got harder. By the time we got to the boss, we had all figured out the dynamics of the party, and had settled on a winning formula.
What also made it fun was that I was along as the party's healer. A good healer is like gold on a dungeon crawl, and it was neat watching the party form a protective phalanx around me every time the action got a bit heavy - and since I was at the bottom end of the level grade for this dungeon, I needed a little extra protection. In truth we all could have used a little more protection - we wiped once, and I had to resurrect the whole party on three other occasions. It didn't help that most of the party were comprised of squishy cloth-wearing spell-casters (2 warlocks, a mage and a priest - though we managed to track down a tank a bit later on, and he definitely helped).
What I found really interesting in the adventure was how the going became easier for us as the dungeon got harder. By the time we got to the boss, we had all figured out the dynamics of the party, and had settled on a winning formula.