Jul. 3rd, 2007

plonq: (Cat-like Typing Mood)
The amount of carbon in an average human body could fill about 9,000 pencils.

To do today:

1) Find out who owns one of our production servers.
2) Assemble a business case for access with a persistent password.
3) Send it off to the VP in charge and prepare for instant rejection.
4) Escalate.
5) GoTo 1

I am probably setting myself up for failure by expecting to be rejected before I even put together the case, but past experiences have lowered my expectations. I suspect they will counter-offer with access to a test, or acceptance server. Not acceptable -- too unreliable. <sigh> I just remembered why I had been thinking about taking a 4-day weekend.
plonq: (WoW Mood)
I need to update my user icon to show the dorky goggles I am wearing these days. I really liked the look of my Halo of Transcendence, but time marches forward.

With the downing of Netherspite on the weekend, we have effectively cleared Karazhan. I say "effectively" because there is still Nightbane - who routinely mops the floor with us - and the named mobs in the basement who we've been ignoring because they (mostly) drop junk. Our progression through Kara has not been as fast as some of the other guilds, in part because we have a firm end time on raid nights, and in part because we have chosen to run with a fixed group. The latter has forced us to rework some of the posted strategies to accommodate our group make-up.

For all of the progression grinding that we have done in there, I have not yet tired of the instance. There is something to be said for not spending five to eight hours at a stretch grinding through an instance (like we'd often do in BWL, AQ and Naxx back when we were in Unholy Aura). Other contributing factors that help: our raid leader is not a screaming head-case and our fellow raiders know their roles and adapt (fairly) well to change -- not to take anything away from the folk we raided with in UA. They were a good and capable group, but the emo crap from Dal and his officers got old after awhile. We quit UA because raid nights had become more like marathon boot camps, and less like fun. Now they are fun again.

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